Necrotism

Necrotism. The name sounds sinister, disgusting, and evil – yet, what is in a name? A poorly understood aspect of magic, life, and alchemism, Necromancy, or Necrotism, is not in and of itself evil, it just a tool with a bad reputation. Used often by those who would turn it to unnatural or evil ends, it is the ultimate test of morality, because what person can resist the idea of a person who happily, unquestioningly, and, above all, efficiently (usually) carries out any order? It is an easy pit to fall into. But enough philosophy. You came here for history, no? Necrotism was once the norm. Many centuries ago, the use of skeletons, zombies, and many other such things was everyday, normal. These were the days of a great fallen empire, the remnants of which stand still, in both the Bonedust Desert and a mysterious ruined city on the Taynorian coastline. Many who have visited these places tell tales of bone men that stand guard over crumbling towers, ivory constructs of solid bone roaming streets of cracked flagstones, zombies in tattered butler’s clothing standing eternally at doorways which have long ago rotted. The empire did, however, fall. And with it fell these traditions, and rose the perversion of them. A perversion into what Necrotism has become now – a byword for terror, destruction, and ruthless killings in the name of the ancient empire. Necrotists now use their power for evil rather than good, destruction rather than construction.

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Necrotism

Taynor vermill