house rules

The house rules are as follows:
1.) Alignment is always, I repeat, Always subject to DM revision. At any time, folks.
2.) The first death is forgiven. In other words, when you die, you normally lose a level when building your next character. However, your first death is forgiven in this case, in that your next character is at the same level of the character that originally died.
3.) 0 level spells (cantrips and orisons) can be used an infinite number of times, and all of the ones on the spell list are known. This is so that low-level spell casters are useful past that second or third magic missile.
4.) Level adjustment and hit dice are flexible. If you really want to be a strange race, I can usually come up with a system to fit (or at least close to fit) your needs. Compromise can generally be reached. Just come to me with your idea.
5.) Metagaming is severely frowned upon. As is uberpowering your character to outclass all others in the party – I know its tempting, but please stay away from the game’s loopholes enough to keep it fun for us all.
6.) Rolling a one on an attack roll does count as a critical miss, and if negatively confirmed, something bad will happen as a result. In addition, rolling a twenty on a skill check can cause a “critical success” as determined by the DM.
7.) Your first death/drop of character is forgiven, for the DM is wise and beneficient. After that, though, you drop a level each time you lose a character. Cause thems the rules.
8.) Last, but not least, 50 exp is awarded as a bonus for showing up on time to game sessions.

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house rules

Taynor vermill