Female Raptoran Ranger Level 7, very impatient and arogant.
Female Raptoran Ranger 7
Strength 14 (2)
Dexterity 20 (5)
Constitution 16 (3)
Intelligence 14 (2)
Wisdom 18 (4)
Charisma 8 (-1)
Height: 6’ 0"
Weight: 150 lb
Head Feathers: White Straight
Total Hit Points: 58
Speed: 30 feet (land), 40 (glide/fly average)
Armor Class: 20
Touch AC: 15
Initiative modifier: -1 = 5 [dexterity] -6 [unreactive]
Fortitude save: 8 = 5 [base] 3 [constitution]
Reflex save: 10 = 5 [base] 5 [dexterity]
Will save: 6 = 2 [base] 4 [wisdom]
Attack (handheld): 9/4 = 7 [base] 2 [strength]
Weapon Finesse: 11/6 = 7 [base] 4 [dexterity]
Attack (missile): 11/6 = 7 [base] 4 [dexterity]
Grapple check: 9/4 = 7 [base] 2 [strength]
Light load:58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.
Common, Raptoran, Elven, Sylvan
Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing]
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Composite Longbow 2 [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
MW Footbow 2 [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Point Blank Shot
Leap of the Heavens
Gather Information: -2
Handle Animal: 10
Knowledge (geography): 12
Knowledge (nature): 14
Move Silently: 14
First-level Ranger spells: 2 per day
Winged humanoids noted for deep thought.
Their trademark footbow is a martial weapon.
Wings give 10 on jump; also get 2 on climb and spot.
Air spells at 1 caster level.
Never take falling damage if conscious; maximum 1d6 if unconscious
Always know which direction is north.
Limited ability to fly develops as levels increase.
Gloves of Dexterity, Piercer Cloak, Boots of Agile Leaping, Belt of Ultimate Athletecism, Ring of Jumping, Quiver of Ehlonna, Masterwork Footbow 2, Composite Longbow 2, 60 Arrows, Shorsword, 18 Javelins, 4 Spears, Mithril Breastplate, Belt Pouch, Cure Moderate Wounds Potion, 2 Cure Light Wounds Potions.
Animal Companion: Owl
Hit dice 3d8 (16 hit points)
Initiative 4 (Dex)
Speed 10 feet, fly 40 feet
AC: 19 ( 2 tiny 3 Dex 4 natural)
Attacks: Claws 6 melee (Weapon Finesse);
Damage 1d4-3 (claw);
Saves: Fort 2; Ref 6; Will 2
Abilities: Str 5, Dex 18, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen 14; Move Silently 18; Spot 6 (8 in shadows);
Feats: Weapon Finesse (Claws)
Link, share spells, Evasion, Low Light Vision
Bonus tricks: 2
Airen didn’t like life among her flock because she found them too indecisive while she believes action speaks louder than words. Making many quick decisions and taking “rash” actions earned her the nickname, Snap, in her childhood. While at first she hated this nickname she began to see it as a badge of honor. The teasing she endured in her youth caused her to become defiant rather than complacent and now she adventures with the hope of one day returning to her flock with the full ability to fly. Once there she plans to show off her combat prowess from adventuring and become the greatest Storm Talon ever. She then plans to return to adventuring honing her new Storm Talon skills until she is ready to learn more. After all Airen is very impatient and Adventuring is the fastest way to gain experience.